small improvement to player's sprite (and create subdirectory for player's sprites too, as I expect there will be quite a few)
This commit is contained in:
@@ -496,7 +496,7 @@ struct
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(* block is placeholder asset *)
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(* block is placeholder asset *)
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fun helpGetDrawVec
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fun helpGetDrawVec
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(x, y, realWidth, realHeight, width, height, attacked, mainAttack) =
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(x, y, realWidth, realHeight, width, height, attacked, facing) =
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let
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let
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val (r, g, b) =
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val (r, g, b) =
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case attacked of
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case attacked of
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@@ -504,12 +504,18 @@ struct
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| ATTACKED amt =>
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| ATTACKED amt =>
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if amt mod 5 = 0 then (1.0, 1.0, 1.0) else (1.0, 0.75, 0.75)
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if amt mod 5 = 0 then (1.0, 1.0, 1.0) else (1.0, 0.75, 0.75)
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in
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in
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PlayerSprite.lerp (x, y, realWidth, realHeight, width, height, r, g, b)
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case facing of
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FACING_RIGHT =>
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PlayerStandingRight.lerp
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(x, y, realWidth, realHeight, width, height, r, g, b)
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| FACING_LEFT =>
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PlayerStandingLeft.lerp
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(x, y, realWidth, realHeight, width, height, r, g, b)
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end
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end
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fun getDrawVec (player: player, width, height) =
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fun getDrawVec (player: player, width, height) =
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let
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let
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val {x, y, attacked, mainAttack, ...} = player
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val {x, y, attacked, facing, ...} = player
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val wratio = width / Constants.worldWidthReal
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val wratio = width / Constants.worldWidthReal
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val hratio = height / Constants.worldHeightReal
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val hratio = height / Constants.worldHeightReal
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in
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in
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@@ -528,7 +534,7 @@ struct
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val realHeight = Constants.playerHeightReal * wratio
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val realHeight = Constants.playerHeightReal * wratio
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in
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in
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helpGetDrawVec
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helpGetDrawVec
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(x, y, realWidth, realHeight, width, height, attacked, mainAttack)
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(x, y, realWidth, realHeight, width, height, attacked, facing)
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end
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end
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else
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else
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let
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let
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@@ -545,7 +551,7 @@ struct
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val realHeight = Constants.playerHeightReal * hratio
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val realHeight = Constants.playerHeightReal * hratio
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in
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in
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helpGetDrawVec
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helpGetDrawVec
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(x, y, realWidth, realHeight, width, height, attacked, mainAttack)
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(x, y, realWidth, realHeight, width, height, attacked, facing)
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end
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end
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end
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end
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313
fcore/level/player/sprites/player-standing-left.sml
Normal file
313
fcore/level/player/sprites/player-standing-left.sml
Normal file
@@ -0,0 +1,313 @@
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structure PlayerStandingLeft =
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struct
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fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector =
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let
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val endY = windowHeight - startY
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val startY = windowHeight - (startY + drawHeight)
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val endX = startX + drawWidth
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val windowHeight = windowHeight / 2.0
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val windowWidth = windowWidth / 2.0
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in
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#[ (((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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|
(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0, r, g, b,
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|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0, r, g, b,
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|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
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|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
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||||||
|
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
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||||||
|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0, r, g, b,
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||||||
|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0, r, g, b,
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||||||
|
(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
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|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
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|
0.0,
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|
0.0,
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||||||
|
0.0,
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||||||
|
(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.5)) + (endX * 0.5)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.625)) + (endX * 0.625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.700000047684)) + (endY * 0.700000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.375)) + (endX * 0.375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.799999952316)) + (endY * 0.799999952316)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.3125)) + (endX * 0.3125)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.3125)) + (endX * 0.3125)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.25)) + (endX * 0.25)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.3125)) + (endX * 0.3125)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.6875)) + (endX * 0.6875)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.6875)) + (endX * 0.6875)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.75)) + (endX * 0.75)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.6875)) + (endX * 0.6875)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.950000047684)) + (endY * 0.950000047684)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.9375)) + (endX * 0.9375)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.25)) + (endY * 0.25)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0625)) + (endX * 0.0625)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 0.200000017881)) + (endY * 0.200000017881)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
(((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0,
|
||||||
|
(((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0,
|
||||||
|
0.0,
|
||||||
|
0.0,
|
||||||
|
0.0
|
||||||
|
]
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
structure PlayerSprite =
|
structure PlayerStandingRight =
|
||||||
struct
|
struct
|
||||||
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r,
|
fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r,
|
||||||
g, b) : Real32.real vector =
|
g, b) : Real32.real vector =
|
||||||
4
oms.mlb
4
oms.mlb
@@ -18,9 +18,11 @@ ann
|
|||||||
in
|
in
|
||||||
vendored/cozette-sml/fonts/cozette-ascii.mlb
|
vendored/cozette-sml/fonts/cozette-ascii.mlb
|
||||||
fcore/block.sml
|
fcore/block.sml
|
||||||
fcore/level/player/player-sprite.sml
|
|
||||||
fcore/field.sml
|
fcore/field.sml
|
||||||
fcore/level/chain-edge.sml
|
fcore/level/chain-edge.sml
|
||||||
|
|
||||||
|
fcore/level/player/sprites/player-standing-right.sml
|
||||||
|
fcore/level/player/sprites/player-standing-left.sml
|
||||||
end
|
end
|
||||||
fcore/make-text-vec.sml
|
fcore/make-text-vec.sml
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user