make sure projectiles are shot from the same x/y coordinates they are spinning at from the player
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@@ -535,8 +535,8 @@ struct
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val {angle} = Vector.sub (defeteadEnemies, pos)
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val angle = degreesToRadians angle
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val pelletX = ((Real32.Math.cos angle) * defeatedDistance) + x
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val pelletY = ((Real32.Math.sin angle) * defeatedDistance) + y
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val x = ((Real32.Math.cos angle) * defeatedDistance) + x
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val y = ((Real32.Math.sin angle) * defeatedDistance) + y
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val x = Real32.toInt IEEEReal.TO_NEAREST x
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val y = Real32.toInt IEEEReal.TO_NEAREST y
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