add offset to projectile when player is attacking
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@@ -24,7 +24,7 @@ struct
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val recoilLimit = 15
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val attackedLimit = 55
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val maxCharge = 60
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val mainAttackLimit = 25
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val mainAttackLimit = 24
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(* constants for projectiles *)
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val projectilePi: Real32.real = Real32.Math.pi / 180.0
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