add shader strings which will allow us to make an xyrgba shader in OpenGL

This commit is contained in:
2024-12-27 20:48:36 +00:00
parent 8804847d7a
commit fccbb15f15

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@@ -20,4 +20,26 @@ struct
\{\n\ \{\n\
\ FragColor = vec4(frag_col.x, frag_col.y, frag_col.z, 1.0f);\n\ \ FragColor = vec4(frag_col.x, frag_col.y, frag_col.z, 1.0f);\n\
\}" \}"
(* shader strings same as above, except they also define an alpha component *)
val xyrgbaVertexShaderString =
"#version 300 es\n\
\layout (location = 0) in vec2 apos;\n\
\layout (location = 1) in vec4 col;\n\
\out vec4 frag_col;\n\
\void main()\n\
\{\n\
\ frag_col = col;\n\
\ gl_Position = vec4(apos.x, apos.y, 0.0f, 1.0f);\n\
\}"
val rgbaFragmentShaderString =
"#version 300 es\n\
\precision mediump float;\n\
\in vec4 frag_col;\n\
\out vec4 FragColor;\n\
\void main()\n\
\{\n\
\ FragColor = frag_col;\n\
\}"
end end