add shader strings which will allow us to make an xyrgba shader in OpenGL
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@@ -20,4 +20,26 @@ struct
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\{\n\
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\{\n\
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\ FragColor = vec4(frag_col.x, frag_col.y, frag_col.z, 1.0f);\n\
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\ FragColor = vec4(frag_col.x, frag_col.y, frag_col.z, 1.0f);\n\
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\}"
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\}"
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(* shader strings same as above, except they also define an alpha component *)
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val xyrgbaVertexShaderString =
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"#version 300 es\n\
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\layout (location = 0) in vec2 apos;\n\
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\layout (location = 1) in vec4 col;\n\
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\out vec4 frag_col;\n\
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\void main()\n\
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\{\n\
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\ frag_col = col;\n\
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\ gl_Position = vec4(apos.x, apos.y, 0.0f, 1.0f);\n\
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\}"
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val rgbaFragmentShaderString =
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"#version 300 es\n\
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\precision mediump float;\n\
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\in vec4 frag_col;\n\
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\out vec4 FragColor;\n\
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\void main()\n\
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\{\n\
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\ FragColor = frag_col;\n\
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\}"
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end
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end
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