|
|
0df453f9c9
|
partially done coding key remapping functionality (what works: GLFW key code -> CoreKey.key_code, acting on CoreKey.key_code every frame; todo: load from config file on start up, have screen where we can remap keys, and save to config while when key mappings are changed)
|
2025-02-16 13:45:14 +00:00 |
|
|
|
47bda26da5
|
begin coding functionality for remapping keys
|
2025-02-16 12:45:29 +00:00 |
|
|
|
f199da790d
|
add ability to charge for attack
|
2024-12-31 10:04:40 +00:00 |
|
|
|
e2b89af6ac
|
refactor player.sml for easier extensibility when fields are added to player type (we accept a list of values to change, instead of destructuring the player.sml values on each function call)
|
2024-12-22 05:40:33 +00:00 |
|
|
|
aeb3756e5b
|
change arrow keys (left, down, right) to letter keys (s, d, f) and arrow up to letter key 'k', because I think it is more comfortable
|
2024-12-20 16:51:21 +00:00 |
|
|
|
20c4060124
|
progress in handling variable window width/height (mostly only in imperative shell though)
|
2024-12-16 00:58:59 +00:00 |
|
|
|
1901043535
|
add functionality to move player by using arrow keys
|
2024-12-14 07:59:43 +00:00 |
|