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e23e2f0997
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precompute graph to be used for dijkstra's algorithm, resulting in CPU usage that never exceed 7/home/humza/Downloads/sml/oh-my-stars/fcore/path-finding.sml with 5 enemies and eliminating lag
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2025-01-31 04:32:53 +00:00 |
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a24ada0f37
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implement code for precomputing reachable platforms so it can be reused (but haven't modified implementation of Dijkstra's algorithm to use it, and haven't added it to game type yet)
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2025-01-31 03:46:28 +00:00 |
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