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291ee2f7f2
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differentiate 'upHeld' from 'jumpHeld' (we may want a different button for going up/down menu and a different button for jumping)
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2025-02-16 13:51:52 +00:00 |
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47bda26da5
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begin coding functionality for remapping keys
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2025-02-16 12:45:29 +00:00 |
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50b57b9ef9
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a little refactoring (Player.runPhysicsAndInput function now does just that, instead of also checking for collisions with enemy)
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2025-02-14 11:19:24 +00:00 |
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46a1836ae2
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additional refactoring, moving player type into its own directory
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2025-02-14 10:13:03 +00:00 |
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