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40fff7729f
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add 'newKeys' field (list of key codes pressed in frame) to frame input type, so we can change key bindings at runtime later
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2025-02-21 11:57:29 +00:00 |
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c6fe819c0c
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thread time through update functions so it can be used
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2025-02-21 08:58:45 +00:00 |
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6762a1b994
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add non-configurable escape button to input type, to be used as a way to go backwards or exit menu
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2025-02-20 13:32:37 +00:00 |
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6d39c17a11
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when play button is focused on title screen and either attack or jump button is pressed, start level
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2025-02-20 05:46:00 +00:00 |
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25b2c41355
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begin title screen by adding title screen type
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2025-02-19 03:39:36 +00:00 |
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6b4b637624
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done adding LevelType.level_type as a field of GameType.game_type, and having main loop go through GameUpdate.game_type -> LevelUpdate.update
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2025-02-18 13:48:17 +00:00 |
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afe878c05d
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begin parameterising level so that it fits into larger type (with different modes like TITLE, LEVEL, SETTINGS, etc.)
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2025-02-18 13:16:52 +00:00 |
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