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50238b8dac
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done getting physics + environment to work on enemy as well, in addition to player
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2025-01-13 09:52:25 +00:00 |
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4484eb0ef0
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functorise environment collision patches
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2025-01-13 09:42:32 +00:00 |
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7290d9865d
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have enemy physics working and applied to enemy
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2025-01-12 23:58:21 +00:00 |
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8052ad53f7
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a bit of refactoring and clearer naming
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2025-01-12 21:59:33 +00:00 |
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e280274ed0
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add xAxis and yAxis fields to enemy type
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2025-01-12 13:07:32 +00:00 |
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c4989711df
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refactor constants out of enemy.sml
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2025-01-12 12:53:41 +00:00 |
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8498eacde2
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a little bit of refactoring
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2025-01-11 21:58:34 +00:00 |
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8804847d7a
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use binary search to find enemy with ID in 'GameUpdate.checkEnemies' function, because we previously relied on the enemy's index
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2024-12-27 18:26:57 +00:00 |
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05cc1d3a46
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begin coding enemy
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2024-12-19 03:08:26 +00:00 |
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