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202 Commits 1 Branch 0 Tags
51401231e1c3c5eb2abbc841925cb08504d1c227
Commit Graph

5 Commits

Author SHA1 Message Date
Humza Shahid
51401231e1 update state of falling enemies per loop 2025-02-08 09:49:32 +00:00
Humza Shahid
38640b14a2 add falling_enemies type to game (these enemies can be picked up and thrown), and thread fallingEnemies through enemy.sml to set up scaffolding for them 2025-02-08 09:20:10 +00:00
Humza Shahid
1c105193e2 extract a couple of collision functions to a separate module for reuse 2025-02-08 08:39:04 +00:00
Humza Shahid
f9fe009d59 have patrol slime and follow slime also react to player's ChainEdge attack, and not only player's projectiles 2025-02-08 04:02:17 +00:00
Humza Shahid
23cf480dad reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.) 2025-02-08 01:05:39 +00:00
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