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4c8b404c09
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add code so that bat also moves vertically (in addition to previous horizontal movement) when updating enemy state
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2025-02-12 00:25:55 +00:00 |
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9e9675aaab
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decrease memory consumption of quad tree by refraining from storing bounding box metadata (except for the global root which stores the width and height)
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2025-02-01 01:03:57 +00:00 |
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547b5bac97
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use an immutable vector (always of length 4) for representing quad tree's internal nodes
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2025-01-31 06:24:51 +00:00 |
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fac7a81767
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trace path we can (move right + jump) using quad tree, as it is easier to implement than a pure math based approach
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2025-01-29 19:12:24 +00:00 |
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a6b04ff98e
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implement functor to fold over quad tree
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2025-01-29 07:34:48 +00:00 |
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7138a05cd3
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move quad tree helper functions which are useful in quad-tree.sml and will be useful in quad-tree-fold.sml, to quad-tree-type.sml, so quad-tree.sml only exports public API suitable for users
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2025-01-29 07:07:54 +00:00 |
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6369be21fa
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tentatively refactor quad tree to make it more succinct + eliminate a class of potential bugs (passing wrong quad values through recursion)
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2025-01-27 23:27:52 +00:00 |
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42b42220d0
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fully restructure quad tree from one that holds overlapping items in parent nodes, into one that holds overlapping items in each quadrant instead
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2025-01-27 06:04:52 +00:00 |
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f948d060ea
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progress with fixing path finding
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2025-01-21 00:19:38 +00:00 |
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9c46e09ce4
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amend 'foldRegion' function in MakeQuadFolder functor, by ensuring we don't visit only one child if item has coordinates in more than one child
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2025-01-20 10:46:09 +00:00 |
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3939b0b3e2
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done implementing functor to search through quad tree, adding to priority queue (for Dijkstra's algorithm)
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2025-01-19 23:56:52 +00:00 |
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84ea0ce24b
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code functor to fold through a specified region of the quad tree, without having to allocate an intermediary list or using a closure (which both have runtime costs)
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2025-01-18 22:54:34 +00:00 |
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