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66c60a490d4660a054a27161bf1d0881ce9af9e4
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2 Commits

Author SHA1 Message Date
Humza Shahid
507c1c331c scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times 2024-12-17 09:16:22 +00:00
Humza Shahid
fb2be7be73 add block.sml which just generates a block for OpenGL 2024-12-10 11:55:40 +00:00
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