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232 Commits 1 Branch 0 Tags
66c60a490d4660a054a27161bf1d0881ce9af9e4
Commit Graph

10 Commits

Author SHA1 Message Date
Humza Shahid
66c60a490d begin adding shield slime enemy variant 2025-02-15 12:34:10 +00:00
Humza Shahid
190f11d7ef different colours for different enemies so they are easier to differentiate 2025-02-15 12:18:08 +00:00
Humza Shahid
e00db5d8a3 make enemies move per loop (calling update EnemyMap by calling EnemyBehaviour) 2025-02-14 10:43:27 +00:00
Humza Shahid
46a1836ae2 additional refactoring, moving player type into its own directory 2025-02-14 10:13:03 +00:00
Humza Shahid
d1e23b5455 refactor platform and wall type declarations out into platform.sml and wall.sml 2025-02-14 09:26:07 +00:00
Humza Shahid
93aebe5fa1 a bit of refactoring with regards to enemy's structures and files 2025-02-14 09:06:32 +00:00
Humza Shahid
93aae6dc1f remove dead code 2025-02-14 08:46:28 +00:00
Humza Shahid
f1521acec1 refactor file order in preparation for adding GapMap for enemy 2025-02-13 11:24:44 +00:00
Humza Shahid
38640b14a2 add falling_enemies type to game (these enemies can be picked up and thrown), and thread fallingEnemies through enemy.sml to set up scaffolding for them 2025-02-08 09:20:10 +00:00
Humza Shahid
23cf480dad reimplement enemy-filter loop (now enemy's reaction, and decision to possibly filter, is fully under enemy's control - physics, damage reaction, whether to filter or update enemy's state, etc.) 2025-02-08 01:05:39 +00:00
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