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df186308bb
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reduce floatLimit to 4, which feels better in the game
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2024-12-14 18:07:12 +00:00 |
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62a6a831ed
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add FLOATING case to player's y_axis type, so user hovers briefly after jumping, before gravity is applied (this is normal game physics)
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2024-12-14 18:02:57 +00:00 |
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cea269689e
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make it so that player will jump shorter distance if they only press up button for short period of time
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2024-12-14 08:18:39 +00:00 |
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34884b1b50
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make sure gravity is applied when player walks off platform
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2024-12-14 08:11:23 +00:00 |
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1901043535
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add functionality to move player by using arrow keys
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2024-12-14 07:59:43 +00:00 |
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9144c97fba
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get player to react to wall quad tree
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2024-12-13 22:48:34 +00:00 |
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9d42e14b2f
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add basic imperative shell
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2024-12-10 19:48:07 +00:00 |
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fb2be7be73
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add block.sml which just generates a block for OpenGL
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2024-12-10 11:55:40 +00:00 |
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a1b8aead30
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complete function to get collision sides in quad tree
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2024-12-10 08:42:36 +00:00 |
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7dbacd4792
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add function to return which side a collision occurs at
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2024-12-09 07:05:21 +00:00 |
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544460aec7
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begin coding player
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2024-12-09 04:37:40 +00:00 |
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244640c1d6
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add signature to quad-tree.sml, making it an opaque module
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2024-12-09 00:23:00 +00:00 |
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068f0277b9
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add function to get list of collision object from quad tree
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2024-12-08 23:38:50 +00:00 |
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6f14edd528
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code insert function for quad tree
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2024-12-07 11:12:19 +00:00 |
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