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d9c7f71859
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create folder for new fonts which should hopefully be easier to use (in progress)
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2025-08-18 00:48:59 +01:00 |
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e0bc10fa8e
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add upper case characters to new-cozette
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2025-08-17 22:35:07 +01:00 |
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6b17af508a
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add numbers to new-cozette
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2025-08-17 22:13:22 +01:00 |
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2d0800b81a
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amend placement of some symbols
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2025-08-17 22:03:39 +01:00 |
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cb5a51388d
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add symbols for new-cozette
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2025-08-17 21:51:55 +01:00 |
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5f9f1fab17
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add lower case letters for new cozette drawings
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2025-08-17 21:00:43 +01:00 |
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850d3b7bcb
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done refactoring one text builder loop
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2025-08-17 19:32:46 +01:00 |
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845605aa48
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fix compile error in make-text-builder.sml
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2025-08-17 17:30:51 +01:00 |
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3e67d90512
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progress functorising text builder
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2025-08-17 17:15:15 +01:00 |
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953eaefb88
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recolour gun
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2025-08-15 10:32:41 +01:00 |
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a561b5c3e4
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add some colour to drawing
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2025-08-15 09:43:29 +01:00 |
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bcd9f9b7b1
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add head to drawing
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2025-08-15 08:24:56 +01:00 |
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a5bfa96269
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add buster and shoulder to drawing
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2025-08-14 14:31:29 +01:00 |
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171c2d337f
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minor shoe changes in drawing
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2025-08-13 15:30:18 +01:00 |
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679d4c143f
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minor line adjustments in drawing
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2025-08-13 14:21:13 +01:00 |
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6541d66b18
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drawing checkpoint
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2025-08-13 12:22:47 +01:00 |
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4a9b5947e7
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add functionality to flip drawing horizontally
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2025-08-12 22:25:16 +01:00 |
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279b8a1482
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forgot to add contents of walk-3.dsc in previous commit, so add in this commit
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2025-08-11 10:44:44 +01:00 |
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88756cadbd
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attempt a walk-3 frame
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2025-08-11 10:38:43 +01:00 |
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8b12020d0c
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minor changes to walk-1 frame
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2025-08-11 10:17:59 +01:00 |
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339fe12af4
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add another walk frame
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2025-08-11 10:12:31 +01:00 |
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e763442de7
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add a walking frame
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2025-08-11 08:53:51 +01:00 |
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ad4eee2de6
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add stars in background for appa
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2025-08-09 17:25:01 +01:00 |
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38753427c5
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add appa files (but no stars in background yet)
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2025-08-09 17:04:35 +01:00 |
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3b6e6783b9
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use same shoes in attack-4.dsc frame as in other frames (attack-1 to attack-3, and stand.dsc), and change width to 22 pixels as well
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2025-08-09 14:51:35 +01:00 |
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d667831cec
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use same shoes/legs in attack-3.dsc as stand.dsc, and change width to 22 pixels
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2025-08-09 14:47:36 +01:00 |
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dc0faa12fb
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change stand.dsc frame to be 22 pixels wide
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2025-08-09 14:38:41 +01:00 |
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8e3b58eebc
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change attack-2.dsc frame to be 22 pixels wide
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2025-08-09 14:37:16 +01:00 |
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a785f97c6a
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minor adjustments to attack-1.dsc frame
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2025-08-09 14:30:30 +01:00 |
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69992b5a8d
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convert whip-attack sprites to new dotscape format
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2025-08-09 14:22:04 +01:00 |
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55fe9b7605
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a bit of formatting (code does same thing, but is expressed in a way that is a little clearer after the formatter has been run)
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2025-08-09 14:13:23 +01:00 |
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a5b988d136
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fix bug in LayerTree.map function: replace old value with new value (the result of applying the callback function)
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2025-08-09 14:01:55 +01:00 |
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e160e997d3
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fix bug: when loading a parsed layer tree, graph lines should be regenerated
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2025-08-09 13:50:31 +01:00 |
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c29746dd5b
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in save string, add each layer to a new line. This helps with readability and text manipulation (if we want to edit the save file directly for whatever reason)
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2025-08-09 13:23:35 +01:00 |
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17a8885d77
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fix exception that was previously triggered when trying to insert after loading a parsed tree, by making sure that the arrowX and arrowY fields are clamped by the new canvas width and height
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2025-08-09 13:08:26 +01:00 |
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6f91c6fc52
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fix compile errors left in previous commit
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2025-08-09 12:48:56 +01:00 |
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143d02163b
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fix bugs related to parsing and loading file (did not implement new BNF grammar properly)
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2025-08-09 12:39:41 +01:00 |
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d6f7583273
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progress towards saving export string in correct format (but note there is currently an exception somewhere because of changes; need to fix)
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2025-08-09 11:56:18 +01:00 |
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99a47a410f
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fix loading to use and return layer tree
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2025-08-09 11:42:37 +01:00 |
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940e4429a7
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reimplement parsing code (but program does not compile yet because I have to change type of 'USE_SQUARES' constructure)
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2025-08-09 11:29:36 +01:00 |
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b765e406c7
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change BNF (but not implementation of BNF) for parsing, to handle layers, and also change minimum key in layer tree to be 1
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2025-08-09 11:10:34 +01:00 |
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d3ace298d3
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remove 'squares' field from app type, and refactor most functions in common-update.sml to use layer tree instead of squares vector
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2025-08-09 10:19:26 +01:00 |
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ab888f8410
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update 'changeCanvasWidth/Height' functions to use layer tree
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2025-08-09 10:11:37 +01:00 |
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21624aee0d
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change 'move-mode.sml' to use layer tree everywhere instead of squares
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2025-08-09 09:57:19 +01:00 |
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6a39f43916
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remove some dead code
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2025-08-09 09:39:59 +01:00 |
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852b2cf1f1
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remove 'undo' and 'redo' fields from app_type, because I won't be adding that functionality for the forseeable future
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2025-08-09 09:35:52 +01:00 |
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58439d8df8
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progress moving away from 'squares' field to layer tree
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2025-08-09 09:32:34 +01:00 |
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34c29bcbba
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add functions to add and remove pixels from layer-tree
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2025-08-09 09:13:03 +01:00 |
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e634bb25d7
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add grid module, and change some functions in layer-tree.sml to use it instead of having grid-logic in there
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2025-08-09 08:43:51 +01:00 |
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6cd2b85d8b
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change integer layer field when 'l' is pressed
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2025-08-09 08:36:14 +01:00 |
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