Logo
Explore Help
Register Sign In
humza/sml-projects
1
0
Fork 0
You've already forked sml-projects
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
216 Commits 1 Branch 0 Tags
93aebe5fa126e2b6b29fa005f8ac14c85510c9d6
Commit Graph

5 Commits

Author SHA1 Message Date
Humza Shahid
f1521acec1 refactor file order in preparation for adding GapMap for enemy 2025-02-13 11:24:44 +00:00
Humza Shahid
534852c8bf don't make 'falling' enemies come back down (fall), but lift them up instead, filtered when reaching beyond the top of the world. It's a little more fluid with current physics for enemies to be 'spirited away' rather than fall. 2025-02-09 13:14:38 +00:00
Humza Shahid
07d31119a7 code functionality to filter out falling enemy from list if falling enemy is colliding with player 2025-02-08 11:05:58 +00:00
Humza Shahid
26870816db add code so that enemy gains a new projectile when attacking falling enemies, and also draw the falling enemies 2025-02-08 10:48:34 +00:00
Humza Shahid
51401231e1 update state of falling enemies per loop 2025-02-08 09:49:32 +00:00
Powered by Gitea Version: 1.25.5 Page: 27ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API