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93aebe5fa126e2b6b29fa005f8ac14c85510c9d6
Commit Graph

6 Commits

Author SHA1 Message Date
Humza Shahid
f3a0b2bc81 write code for new loop implementation of dijkstra's algorithm, which uses a precomputed graphy; however, this is not used yet as we need to add the graph to the game type first, and pass it along with other parameters, down to the path-finding.sml function 2025-01-31 04:10:58 +00:00
Humza Shahid
9b7d7a1396 fix compile errors after previous commit (which involved reimplementing the quad tree to eliminate the possibility of a class of bugs I was experiencing; the problem was that the quad bounds were being passed recursively in different functions, but the long argument list in these functions made it difficult to see where the mismatch was) 2025-01-27 23:41:59 +00:00
Humza Shahid
6369be21fa tentatively refactor quad tree to make it more succinct + eliminate a class of potential bugs (passing wrong quad values through recursion) 2025-01-27 23:27:52 +00:00
Humza Shahid
e644160e38 enemy dropping below platform (without any bugs) is fully implemented now 2025-01-23 01:06:16 +00:00
Humza Shahid
cbddc03a88 progress towards implementing follow slime (slime only tries jumping when platform is reachable now) 2025-01-17 13:18:02 +00:00
Humza Shahid
ddd58fd534 add platform vector and platform quadtree to game type 2024-12-17 21:42:06 +00:00
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