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a0aac81b6c
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make whip attack smoother when facing right (by doubling frames and manually coding interpolations)
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2025-03-21 10:17:40 +00:00 |
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e9e9d80a78
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add leftFrames for whip attack
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2025-03-01 01:48:15 +00:00 |
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693630a655
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add collision detection for whip attack
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2025-03-01 01:31:18 +00:00 |
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39f4614f13
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animate whip (only visual; no collision detection)
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2025-02-28 14:11:57 +00:00 |
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0385366fce
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use player jumping sprites when player drops below platform
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2025-02-24 12:59:59 +00:00 |
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4c853c1843
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add animation for player walking leftwards
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2025-02-23 07:43:23 +00:00 |
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bd49877cf7
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add code for going through right-walk cycle in draw/vector code (for player)
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2025-02-22 19:02:28 +00:00 |
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f8ed79c81f
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small improvement to player's sprite (and create subdirectory for player's sprites too, as I expect there will be quite a few)
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2025-02-22 06:02:28 +00:00 |
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40fff7729f
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add 'newKeys' field (list of key codes pressed in frame) to frame input type, so we can change key bindings at runtime later
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2025-02-21 11:57:29 +00:00 |
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6762a1b994
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add non-configurable escape button to input type, to be used as a way to go backwards or exit menu
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2025-02-20 13:32:37 +00:00 |
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6b4b637624
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done adding LevelType.level_type as a field of GameType.game_type, and having main loop go through GameUpdate.game_type -> LevelUpdate.update
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2025-02-18 13:48:17 +00:00 |
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afe878c05d
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begin parameterising level so that it fits into larger type (with different modes like TITLE, LEVEL, SETTINGS, etc.)
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2025-02-18 13:16:52 +00:00 |
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