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a5bfa96269
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add buster and shoulder to drawing
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2025-08-14 14:31:29 +01:00 |
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171c2d337f
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minor shoe changes in drawing
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2025-08-13 15:30:18 +01:00 |
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679d4c143f
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minor line adjustments in drawing
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2025-08-13 14:21:13 +01:00 |
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6541d66b18
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drawing checkpoint
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2025-08-13 12:22:47 +01:00 |
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4a9b5947e7
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add functionality to flip drawing horizontally
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2025-08-12 22:25:16 +01:00 |
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e160e997d3
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fix bug: when loading a parsed layer tree, graph lines should be regenerated
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2025-08-09 13:50:31 +01:00 |
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c29746dd5b
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in save string, add each layer to a new line. This helps with readability and text manipulation (if we want to edit the save file directly for whatever reason)
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2025-08-09 13:23:35 +01:00 |
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143d02163b
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fix bugs related to parsing and loading file (did not implement new BNF grammar properly)
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2025-08-09 12:39:41 +01:00 |
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fa2a5c878c
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add ability to select cursor colour
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2025-08-09 07:04:03 +01:00 |
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f1cd3fbf85
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begin coding functionality to move squares
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2025-08-08 23:39:29 +01:00 |
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d98b815516
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done generating collision string
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2025-07-13 15:02:13 +01:00 |
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69494c368e
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done fixing errors in output from CollosionTrin.toExportString (I forgot to increment 'ey' if 'y' = 'ey')
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2025-07-13 14:03:52 +01:00 |
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a60d13c5ef
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improvements to generated export string (matches more closely to expected result)
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2025-07-13 04:03:44 +01:00 |
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0e141174b2
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progress fixing bugs in generated export string
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2025-07-13 01:40:57 +01:00 |
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d0c12d4a87
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fix bugs in parse-grid.sml update functions: exit loopX and loopY if coordinate is not in range of grid
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2025-07-12 13:50:20 +01:00 |
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dcf6bc074d
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fix lexer/parser bugs, add code in file-thread.sml to handle loading/saving of files (but loading is not completely finished yet)
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2025-07-12 07:03:09 +01:00 |
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