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a8104131ca
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add bindings for d-pad directions
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2026-01-21 22:45:19 +00:00 |
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9962232f83
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implemented l2 and r2 mostly (except for some to-do items mentioned in comments)
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2026-01-20 08:32:29 +00:00 |
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73d30bfb1f
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progress implementing SML-side handling of controller
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2026-01-20 07:10:15 +00:00 |
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f2bffc4b6b
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add bindings to query gamepad's face buttons
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2026-01-20 04:19:26 +00:00 |
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6f89fbc89c
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begin binding gamepad functions from GLFW to SML
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2026-01-19 13:23:47 +00:00 |
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a10e56935e
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scaffolding for arrow-movement functionality
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2025-09-01 11:23:45 +01:00 |
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f4a4dd9161
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scaffolding for backspace functionality
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2025-09-01 02:52:05 +01:00 |
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542da2229c
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a little additional scaffolding for normal mode
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2025-08-31 02:41:37 +01:00 |
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6e66d4c968
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done with imperative shell/ffi aspect of sending KEY_ESC to update thread when that action has occurred
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2024-11-08 09:46:01 +00:00 |
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ce23e50c8d
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scaffolding for char callback
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2024-10-17 01:20:48 +01:00 |
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68a1787958
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done scaffolding cml and adding resize functionality
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2024-10-06 10:23:07 +01:00 |
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6766fd1485
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a bit of scaffolding to prepare for adding resize callback + message types
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2024-10-06 08:18:24 +01:00 |
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ae8005dceb
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add shader strings for open gl
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2024-09-30 15:46:19 +01:00 |
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c37c8d60e3
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init
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2024-09-30 13:43:43 +01:00 |
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