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5e7f311dc7
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in ffi, enable GL_DEPTH_TEST and also clear the GL_DEPTH_BUFFER_BIT on each frame; I forgot this before, but it is essential for proper depth testing/layering
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2025-09-11 02:43:13 +01:00 |
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ae8005dceb
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add shader strings for open gl
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2024-09-30 15:46:19 +01:00 |
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c37c8d60e3
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init
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2024-09-30 13:43:43 +01:00 |
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