|
|
b8934e3add
|
add function to generate quad tree from falling enemies
|
2025-02-15 01:52:19 +00:00 |
|
|
|
e758a5a13c
|
refactor falling_enemy to be contained in FallingEnemyMap, instead of a plain vector
|
2025-02-15 01:42:29 +00:00 |
|
|
|
5412a71d30
|
add code to make enemy fall when attacked by projectile (assuming health is enough)
|
2025-02-14 18:18:46 +00:00 |
|
|
|
c75e7bc33b
|
add attacked enemies who are defeated to player's list of defeated_enemies, allowing them to be shot as projectiles
|
2025-02-14 13:15:45 +00:00 |
|
|
|
b239dfa04d
|
add functionality to have enemies tract to player's attack
|
2025-02-14 12:59:22 +00:00 |
|
|
|
50b57b9ef9
|
a little refactoring (Player.runPhysicsAndInput function now does just that, instead of also checking for collisions with enemy)
|
2025-02-14 11:19:24 +00:00 |
|
|
|
46a1836ae2
|
additional refactoring, moving player type into its own directory
|
2025-02-14 10:13:03 +00:00 |
|