Commit Graph

11 Commits

Author SHA1 Message Date
bf40a2b6e6 create assets for player walking rightwards (but they are not implemented in code yet) 2025-02-22 13:44:01 +00:00
f8ed79c81f small improvement to player's sprite (and create subdirectory for player's sprites too, as I expect there will be quite a few) 2025-02-22 06:02:28 +00:00
aa2936499d improvements to player sprite 2025-02-22 05:44:41 +00:00
e6b0a5f37f add 'saveKeys' boolean to GameType.game_type, which should tell us to assign the new userKeys record to the InputState (which is implemented), and should also tell us to convert the keys to a string and save it to controls.config 2025-02-21 18:32:48 +00:00
40fff7729f add 'newKeys' field (list of key codes pressed in frame) to frame input type, so we can change key bindings at runtime later 2025-02-21 11:57:29 +00:00
c6fe819c0c thread time through update functions so it can be used 2025-02-21 08:58:45 +00:00
6762a1b994 add non-configurable escape button to input type, to be used as a way to go backwards or exit menu 2025-02-20 13:32:37 +00:00
6d39c17a11 when play button is focused on title screen and either attack or jump button is pressed, start level 2025-02-20 05:46:00 +00:00
25b2c41355 begin title screen by adding title screen type 2025-02-19 03:39:36 +00:00
6b4b637624 done adding LevelType.level_type as a field of GameType.game_type, and having main loop go through GameUpdate.game_type -> LevelUpdate.update 2025-02-18 13:48:17 +00:00
afe878c05d begin parameterising level so that it fits into larger type (with different modes like TITLE, LEVEL, SETTINGS, etc.) 2025-02-18 13:16:52 +00:00