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113 Commits 1 Branch 0 Tags
c99999c0c9996e0269ccefe7c023f45443aae8c6
Commit Graph

10 Commits

Author SHA1 Message Date
Humza Shahid
c99999c0c9 fix calculated distance for helpGetRightwardsPath (reused same distance calculate as in helpGetUpwardsPath before) 2025-01-18 13:52:21 +00:00
Humza Shahid
d59b6eab82 code functioln to get rightwards path 2025-01-18 13:29:56 +00:00
Humza Shahid
00a9f22151 keep track of visited nodes to prevent infinite recursion 2025-01-18 10:09:08 +00:00
Humza Shahid
f796f2f858 have functiokn to get upwards path semi-working 2025-01-18 00:25:27 +00:00
Humza Shahid
cbddc03a88 progress towards implementing follow slime (slime only tries jumping when platform is reachable now) 2025-01-17 13:18:02 +00:00
Humza Shahid
20e34ca0d5 add function that returns true if we can jump on platform 2025-01-17 12:29:07 +00:00
Humza Shahid
c7bd95e5d7 distinguish between standing on wall vs standing on platform (platform can be jumped on but wall cannot) 2025-01-17 11:49:34 +00:00
Humza Shahid
67a4ad5664 start implementing patches to follow player (basic; shouldn't use path finding like Dijkstra's algorithm) 2025-01-17 11:43:49 +00:00
Humza Shahid
a05f211428 pass player record as argument for enemy filtering functiokns, so enemy can react to player state (position, etc.) 2025-01-16 08:15:29 +00:00
Humza Shahid
0c01b224d0 slight refactoring to help with extensibility of adding enemy variants later 2025-01-14 11:50:27 +00:00
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