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333 Commits 1 Branch 0 Tags
cc2eb419abadbaaa092527dc5e18c4c377fcdc5d
Commit Graph

9 Commits

Author SHA1 Message Date
Humza Shahid
cc2eb419ab use timing information introduced in MAIN_ATTACKING case so that a second attack is required to add a falling enemy to the player's list 2025-08-29 13:55:46 +01:00
Humza Shahid
91bf6854ea add enemy to falling list when they are defeated 2025-08-29 12:01:17 +01:00
Humza Shahid
1d1fed35cf restore working collision detection code to player's attack 2025-08-29 10:14:28 +01:00
Humza Shahid
4b6d917be9 fix a purely visual bug: do not transition to 'DROP_BELOW_PLATFORM state when player is touching ground wall 2025-06-10 13:01:05 +01:00
Humza Shahid
3e9933bdd0 fix exception with attacking fallingEnemies, by regenerating fallingTree on each collision 2025-03-01 01:53:30 +00:00
Humza Shahid
e9e9d80a78 add leftFrames for whip attack 2025-03-01 01:48:15 +00:00
Humza Shahid
693630a655 add collision detection for whip attack 2025-03-01 01:31:18 +00:00
Humza Shahid
39f4614f13 animate whip (only visual; no collision detection) 2025-02-28 14:11:57 +00:00
Humza Shahid
afe878c05d begin parameterising level so that it fits into larger type (with different modes like TITLE, LEVEL, SETTINGS, etc.) 2025-02-18 13:16:52 +00:00
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