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d59b6eab82
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code functioln to get rightwards path
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2025-01-18 13:29:56 +00:00 |
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00a9f22151
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keep track of visited nodes to prevent infinite recursion
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2025-01-18 10:09:08 +00:00 |
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f796f2f858
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have functiokn to get upwards path semi-working
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2025-01-18 00:25:27 +00:00 |
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cbddc03a88
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progress towards implementing follow slime (slime only tries jumping when platform is reachable now)
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2025-01-17 13:18:02 +00:00 |
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20e34ca0d5
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add function that returns true if we can jump on platform
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2025-01-17 12:29:07 +00:00 |
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c7bd95e5d7
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distinguish between standing on wall vs standing on platform (platform can be jumped on but wall cannot)
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2025-01-17 11:49:34 +00:00 |
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67a4ad5664
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start implementing patches to follow player (basic; shouldn't use path finding like Dijkstra's algorithm)
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2025-01-17 11:43:49 +00:00 |
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a05f211428
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pass player record as argument for enemy filtering functiokns, so enemy can react to player state (position, etc.)
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2025-01-16 08:15:29 +00:00 |
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0c01b224d0
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slight refactoring to help with extensibility of adding enemy variants later
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2025-01-14 11:50:27 +00:00 |
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