Commit Graph

13 Commits

Author SHA1 Message Date
2c6b1556d1 implemented four functions: is it possible to reach platform from above, is it possible to reach from below, or from left or right 2025-01-18 22:18:05 +00:00
edf7d4c8dc fix bug in physics.sml where player/enemy would drop below continuously past multiple platforms even if they intended to drop below platforms only once (fixed by setting yAxis to 'FALLING' if there are no collisions at all and player is in DROP_BELOW_PLATFORMS state) 2025-01-18 22:13:16 +00:00
6812f61dcc add function to search leftwards 2025-01-18 19:55:52 +00:00
c99999c0c9 fix calculated distance for helpGetRightwardsPath (reused same distance calculate as in helpGetUpwardsPath before) 2025-01-18 13:52:21 +00:00
d59b6eab82 code functioln to get rightwards path 2025-01-18 13:29:56 +00:00
00a9f22151 keep track of visited nodes to prevent infinite recursion 2025-01-18 10:09:08 +00:00
f796f2f858 have functiokn to get upwards path semi-working 2025-01-18 00:25:27 +00:00
cbddc03a88 progress towards implementing follow slime (slime only tries jumping when platform is reachable now) 2025-01-17 13:18:02 +00:00
20e34ca0d5 add function that returns true if we can jump on platform 2025-01-17 12:29:07 +00:00
c7bd95e5d7 distinguish between standing on wall vs standing on platform (platform can be jumped on but wall cannot) 2025-01-17 11:49:34 +00:00
67a4ad5664 start implementing patches to follow player (basic; shouldn't use path finding like Dijkstra's algorithm) 2025-01-17 11:43:49 +00:00
a05f211428 pass player record as argument for enemy filtering functiokns, so enemy can react to player state (position, etc.) 2025-01-16 08:15:29 +00:00
0c01b224d0 slight refactoring to help with extensibility of adding enemy variants later 2025-01-14 11:50:27 +00:00