structure Block = struct fun lerp (startX, startY, drawWidth, drawHeight, windowWidth, windowHeight, r, g, b) : Real32.real vector = let val endY = windowHeight - startY val startY = windowHeight - (startY + drawHeight) val endX = startX + drawWidth val windowHeight = windowHeight / 2.0 val windowWidth = windowWidth / 2.0 in #[ (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0, (((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, (((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0, (((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b, (((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0, (((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, (((startX * (1.0 - 0.0)) + (endX * 0.0)) / windowWidth) - 1.0, (((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0, (((startY * (1.0 - 1.0)) + (endY * 1.0)) / windowHeight) - 1.0, r, g, b, (((startX * (1.0 - 1.0)) + (endX * 1.0)) / windowWidth) - 1.0, (((startY * (1.0 - 0.0)) + (endY * 0.0)) / windowHeight) - 1.0, r, g, b ] end end