#include "export.h" #include "glad.h" #define GLFW_INCLUDE_NONE #include int PRESS = GLFW_PRESS; int REPEAT = GLFW_REPEAT; int RELEASE = GLFW_RELEASE; int KEY_ESC = GLFW_KEY_ESCAPE; int KEY_ENTER = GLFW_KEY_ENTER; int KEY_BACKSPACE = GLFW_KEY_BACKSPACE; int KEY_ARROW_LEFT = GLFW_KEY_LEFT; int KEY_ARROW_RIGHT = GLFW_KEY_RIGHT; int KEY_ARROW_UP = GLFW_KEY_UP; int KEY_ARROW_DOWN = GLFW_KEY_DOWN; void framebufferSizeCallback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); mltonFramebufferSizeCallback(width, height); } void setFramebufferSizeCallback(GLFWwindow* window) { glfwSetFramebufferSizeCallback(window, framebufferSizeCallback); } void charCallback(GLFWwindow* window, unsigned int codepoint) { mltonCharCallback(codepoint); } void setCharCallback(GLFWwindow* window) { glfwSetCharCallback(window, charCallback); } void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) { mltonKeyCallback(key, scancode, action, mods); } void setKeyCallback(GLFWwindow *window) { glfwSetKeyCallback(window, keyCallback); }