structure Projectile = struct val projectileSize = 9.0 val projectileSizeInt = 9 fun helpGenerateTree (pos, projectiles, acc) = if pos = Vector.length projectiles then acc else let val size = projectileSizeInt val {x, y, facing = _} = Vector.sub (projectiles, pos) val acc = QuadTree.insert (x, y, size, size, pos, acc) in helpGenerateTree (pos + 1, projectiles, acc) end fun generateTree projectiles = helpGenerateTree ( 0 , projectiles , QuadTree.create (Constants.worldWidth, Constants.worldHeight) ) fun helpGetProjectileVec (pos, projectiles, width, height, ratio, xOffset, yOffset, acc) = if pos = Vector.length projectiles then Vector.concat acc else let val {x, y, ...} = Vector.sub (projectiles, pos) val x = Real32.fromInt x * ratio + xOffset val y = Real32.fromInt y * ratio + yOffset val size = projectileSize * ratio val vec = Field.lerp (x, y, size, size, width, height, 0.3, 0.9, 0.3, 1.0) val acc = vec :: acc in helpGetProjectileVec (pos + 1, projectiles, width, height, ratio, xOffset, yOffset, acc) end fun getProjectileVec (player: GameType.player, width, height) = let val {projectiles, ...} = player val wratio = width / 1920.0 val hratio = height / 1080.0 in if wratio < hratio then let val scale = 1080.0 * wratio val yOffset = if height > scale then (height - scale) / 2.0 else if height < scale then (scale - height) / 2.0 else 0.0 val xOffset = 0.0 in helpGetProjectileVec (0, projectiles, width, height, wratio, xOffset, yOffset, []) end else let val scale = 1920.0 * hratio val xOffset = if width > scale then (width - scale) / 2.0 else if width < scale then (scale - width) / 2.0 else 0.0 val yOffset = 0.0 in helpGetProjectileVec (0, projectiles, width, height, hratio, xOffset, yOffset, []) end end end