structure Wall = struct fun helpGenerateTree (pos, wallVec, acc) = if pos = Vector.length wallVec then acc else let val {id, x, y, width, height} = Vector.sub (wallVec, pos) val acc = QuadTree.insert (x, y, width, height, 0, 0, 1920, 1080, id, acc) in helpGenerateTree (pos + 1, wallVec, acc) end fun generateTree wallVec = helpGenerateTree (0, wallVec, QuadTree.empty) fun helpGetDrawVec (pos, wallVec, acc, winWidth, winHeight) = if pos = Vector.length wallVec then Vector.concat acc else let val wall = Vector.sub (wallVec, pos) val {x, y, width, height, id = _} = wall val width = Real32.fromInt width val height = Real32.fromInt height val block = Block.lerp (x, y, width, height, winWidth, winHeight, 0.0, 0.0, 0.0) val acc = block :: acc in helpGetDrawVec (pos + 1, wallVec, acc, winWidth, winHeight) end fun getDrawVec (wallVec, width, height) = helpGetDrawVec (0, wallVec, [], width, height) end