structure Input = struct type window = MLton.Pointer.t (* Constants. *) val (PRESS, _) = _symbol "PRESS" public : ( unit -> int ) * ( int -> unit ); val PRESS = PRESS () val (RELEASE, _) = _symbol "RELEASE" public : ( unit -> int ) * ( int -> unit ); val RELEASE = RELEASE () val (ARROW_UP, _) = _symbol "ARROW_UP" public : ( unit -> int ) * ( int -> unit ); val ARROW_UP = ARROW_UP () val (ARROW_DOWN, _) = _symbol "ARROW_DOWN" public : ( unit -> int ) * ( int -> unit ); val ARROW_DOWN = ARROW_DOWN () val (ARROW_LEFT, _) = _symbol "ARROW_LEFT" public : ( unit -> int ) * ( int -> unit ); val ARROW_LEFT = ARROW_LEFT () val (ARROW_RIGHT, _) = _symbol "ARROW_RIGHT" public : ( unit -> int ) * ( int -> unit ); val ARROW_RIGHT = ARROW_RIGHT () val exportKeyCallback = _export "mltonKeyCallback" public : (int * int * int * int -> unit) -> unit; val setKeyCallback = _import "setKeyCallback" public : window -> unit; val exportFramebufferSizeCallback = _export "mltonFramebufferSizeCallback" public : (Real32.real * Real32.real -> unit) -> unit; val setFramebufferSizeCallback = _import "setFramebufferSizeCallback" public : window -> unit; end