#include "export.h" #include "glad.h" #define GLFW_INCLUDE_NONE #include int PRESS = GLFW_PRESS; int REPEAT = GLFW_REPEAT; int RELEASE = GLFW_RELEASE; void framebufferSizeCallback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); mltonFramebufferSizeCallback(width, height); } void setFramebufferSizeCallback(GLFWwindow* window) { glfwSetFramebufferSizeCallback(window, framebufferSizeCallback); } void charCallback(GLFWwindow* window, unsigned int codepoint) { mltonCharCallback(codepoint); } void setCharCallback(GLFWwindow* window) { glfwSetCharCallback(window, charCallback); }