structure GlShaders = struct val xyzRgbVertexShaderString = "#version 300 es\n\ \layout (location = 0) in vec3 apos;\n\ \layout (location = 1) in vec3 col;\n\ \out vec3 frag_col;\n\ \void main()\n\ \{\n\ \ frag_col = col;\n\ \ gl_Position = vec4(apos.x, apos.y, apos.z, 1.0f);\n\ \}" val rgbFragmentShaderString = "#version 300 es\n\ \precision mediump float;\n\ \in vec3 frag_col;\n\ \out vec4 FragColor;\n\ \void main()\n\ \{\n\ \ FragColor = vec4(frag_col.x, frag_col.y, frag_col.z, 1.0f);\n\ \}" end