structure Constants = struct val graphVertexShaderString = "#version 300 es\n\ \layout (location = 0) in vec2 apos;\n\ \void main()\n\ \{\n\ \ gl_Position = vec4(apos.x, apos.y, 0.0f, 1.0f);\n\ \}" val graphFragmentShaderString = "#version 300 es\n\ \precision mediump float;\n\ \out vec4 FragColor;\n\ \void main()\n\ \{\n\ \ FragColor = vec4(0.0f, 0.0f, 0.0f, 1.0f);\n\ \}"; end