structure EventLoop = struct open CML open DrawMessage local fun loop (inputMailbox, drawMailbox, mouseX, mouseY, model) = let val inputMsg = Mailbox.recv inputMailbox val (model, drawMsg, mouseX, mouseY) = AppUpdate.update (model, mouseX, mouseY, inputMsg) val _ = Mailbox.send (drawMailbox, drawMsg) in loop (inputMailbox, drawMailbox, mouseX, mouseY, model) end in fun update (inputMailbox, drawMailbox, initial) = loop (inputMailbox, drawMailbox, 0.0, 0.0, initial) end fun draw ( drawMailbox , window , graphDrawObject , drawGraphLength , buttonDrawObject , buttonDrawLength , triangleDrawObject , triangleDrawLength ) = if not (Glfw.windowShouldClose window) then case Mailbox.recvPoll drawMailbox of NONE => let val _ = Gles3.clearColor (1.0, 1.0, 1.0, 1.0) val _ = Gles3.clear () val _ = AppDraw.drawGraphLines (graphDrawObject, drawGraphLength) val _ = AppDraw.drawTriangles (triangleDrawObject, triangleDrawLength) val _ = AppDraw.drawButton (buttonDrawObject, buttonDrawLength) val _ = Glfw.pollEvents () val _ = Glfw.swapBuffers window in draw ( drawMailbox , window , graphDrawObject , drawGraphLength , buttonDrawObject , buttonDrawLength , triangleDrawObject , triangleDrawLength ) end | SOME drawMsg => (case drawMsg of DRAW_BUTTON vec => let val _ = AppDraw.uploadButtonVector (buttonDrawObject, vec) val buttonDrawLength = Vector.length vec div 5 in draw ( drawMailbox , window , graphDrawObject , drawGraphLength , buttonDrawObject , buttonDrawLength , triangleDrawObject , triangleDrawLength ) end | DRAW_TRIANGLES_AND_RESET_BUTTONS triangleVec => let val _ = AppDraw.uploadTrianglesVector (triangleDrawObject, triangleVec) val triangleDrawLength = Vector.length triangleVec div 2 (* buttons are reset by setting buttonDrawLength to 0 *) in draw ( drawMailbox , window , graphDrawObject , drawGraphLength , buttonDrawObject , 0 , triangleDrawObject , triangleDrawLength ) end | DRAW_TRIANGLES_AND_BUTTONS {triangles = triangleVec, buttons = buttonsVec} => let val _ = AppDraw.uploadTrianglesVector (triangleDrawObject, triangleVec) val triangleDrawLength = Vector.length triangleVec div 2 val _ = AppDraw.uploadButtonVector (buttonDrawObject, buttonsVec) val buttonDrawLength = Vector.length buttonsVec div 5 in draw ( drawMailbox , window , graphDrawObject , drawGraphLength , buttonDrawObject , buttonDrawLength , triangleDrawObject , triangleDrawLength ) end | CLEAR_BUTTONS => let val buttonDrawLength = 0 in draw ( drawMailbox , window , graphDrawObject , drawGraphLength , buttonDrawObject , buttonDrawLength , triangleDrawObject , triangleDrawLength ) end | RESIZE_TRIANGLES_BUTTONS_AND_GRAPH {triangles, graphLines} => let val _ = AppDraw.uploadTrianglesVector (triangleDrawObject, triangles) val triangleDrawLength = Vector.length triangles div 2 (* buttons are reset by setting buttonDrawLength to 0 *) val _ = AppDraw.uploadGraphLines (graphDrawObject, graphLines) val drawGraphLength = Vector.length graphLines div 2 in draw ( drawMailbox , window , graphDrawObject , drawGraphLength , buttonDrawObject , 0 , triangleDrawObject , triangleDrawLength ) end | NO_DRAW => draw ( drawMailbox , window , graphDrawObject , drawGraphLength , buttonDrawObject , buttonDrawLength , triangleDrawObject , triangleDrawLength )) else Glfw.terminate () end