structure AppUpdate = struct open AppType local fun helpGetTrianglesVector (lst, acc) = case lst of {x1, y1, x2, y2, x3, y3} :: tl => let val vec = Vector.fromList [x1, y1, x2, y2, x3, y3] in helpGetTrianglesVector (tl, vec :: acc) end | [] => acc in fun getTrianglesVector (app: app_type) = let val lst = helpGetTrianglesVector (#triangles app, []) in Vector.concat lst end end fun genClickPoints (windowWidth, windowHeight) = let val w = Real32.fromInt windowWidth / 40.0 val h = Real32.fromInt windowHeight / 40.0 in Vector.tabulate (41, fn idx => Real32.fromInt idx * w) end local val clickPoints = genClickPoints (500, 500) fun getVerticalClickPos (idx, horizontalPos, mouseX, mouseY, r, g, b) = if idx = Vector.length clickPoints then #[] else let val curVerticalPos = Vector.sub (clickPoints, idx) in if mouseY < curVerticalPos - 7.0 orelse mouseY > curVerticalPos + 7.0 then getVerticalClickPos (idx + 1, horizontalPos, mouseX, mouseY, r, g, b) else let val hpos = horizontalPos - 250.0 val vpos = ~(curVerticalPos - 250.0) val left = (hpos - 5.0) / 250.0 val right = (hpos + 5.0) / 250.0 val bottom = (vpos - 5.0) / 250.0 val top = (vpos + 5.0) / 250.0 in #[ left, bottom, r, g, b , right, bottom, r, g, b , left, top, r, g, b , left, top, r, g, b , right, bottom, r, g, b , right, top, r, g, b ] end end fun getHorizontalClickPos (idx, mouseX, mouseY, r, g, b) = if idx = Vector.length clickPoints then #[] else let val curPos = Vector.sub (clickPoints, idx) in if mouseX < curPos - 7.0 orelse mouseX > curPos + 7.0 then getHorizontalClickPos (idx + 1, mouseX, mouseY, r, g, b) else getVerticalClickPos (0, curPos, mouseX, mouseY, r, g, b) end in (* * This function returns a vector containing the position data of the * clicked square. * If a square wasn't found at the clicked position, * an empty vector is returned. *) fun getClickPos (mouseX, mouseY, r, g, b) = getHorizontalClickPos (0, Real32.fromInt mouseX, Real32.fromInt mouseY, r, g, b) end fun update (model, mouseX, mouseY, inputMsg) = let open DrawMessage open InputMessage in case inputMsg of MOUSE_MOVE {x = mouseX, y = mouseY} => let val _ = print "mouse moved\n" val drawMsg = DRAW_BUTTON (getClickPos (mouseX, mouseY, 1.0, 0.0, 0.0)) in (model, drawMsg, mouseX, mouseY) end | MOUSE_LEFT_RELEASE => let val _ = print "mouse released\n" val drawMsg = DRAW_BUTTON (getClickPos (mouseX, mouseY, 1.0, 0.0, 0.0)) in (model, drawMsg, mouseX, mouseY) end | MUSE_LEFT_CLICK => let val _ = print "mouse clicked\n" val buttonVec = getClickPos (mouseX, mouseY, 0.0, 0.0, 1.0) val drawMsg = DRAW_BUTTON buttonVec in (model, drawMsg, mouseX, mouseY) end end end