$(SML_LIB)/basis/basis.mlb (* fcore *) fcore/constants.sml fcore/level/collision.sml fcore/level/quad-tree-type.sml fcore/level/quad-tree-fold.sml fcore/level/quad-tree.sml vendored/brolib-sml/src/gap_map.sml fcore/bin-search.sml fcore/bin-vec.sml ann "allowVectorExps true" in fcore/block.sml fcore/level/player/player-sprite.sml fcore/field.sml fcore/level/chain-edge.sml end fcore/level/wall.sml fcore/level/platform.sml fcore/level/graph.sml fcore/level/path-finding.sml fcore/level/entity-type.sml fcore/level/enemy/enemy-type.sml fcore/level/enemy/enemy-pair.sml fcore/level/enemy/enemy-map.sml fcore/level/enemy/falling-enemy-pair.sml fcore/level/enemy/falling-enemy-map.sml fcore/core-key.sml fcore/level/player/player-type.sml fcore/level/level-type.sml fcore/level/player/player-patch.sml fcore/level/enemy/enemy-patch.sml fcore/level/physics.sml fcore/level/trace-jump.sml fcore/level/enemy/enemy-behaviour.sml fcore/level/enemy/enemy.sml fcore/level/enemy/falling-enemies.sml fcore/level/player/player.sml fcore/level/player/player-attack.sml fcore/level/projectile.sml fcore/level/level-update.sml fcore/game-update.sml (* shell *) $(SML_LIB)/basis/mlton.mlb ann "allowFFI true" in ffi/gles3-import.sml ffi/glfw-import.sml ffi/glfw-input.sml end ann "allowVectorExps true" in shell/glfw-key-map.sml end shell/input-state.sml shell/parse-controls.sml shell/gl-shaders.sml shell/gl-draw.sml shell/shell.sml