structure Wall = struct type t = {id: int, x: int, y: int, width: int, height: int} fun helpGenerateTree (pos, wallVec, acc) = if pos = Vector.length wallVec then acc else let val {id, x, y, width, height} = Vector.sub (wallVec, pos) val acc = QuadTree.insert (x, y, width, height, id, acc) in helpGenerateTree (pos + 1, wallVec, acc) end fun generateTree wallVec = helpGenerateTree ( 0 , wallVec , QuadTree.create (Constants.worldWidth, Constants.worldHeight) ) fun helpGetDrawVecWider (pos, wallVec, acc, winWidth, winHeight, ratio, yOffset) = if pos = Vector.length wallVec then Vector.concat acc else let val wall = Vector.sub (wallVec, pos) val {x, y, width, height, id = _} = wall val x = Real32.fromInt x * ratio val y = Real32.fromInt y * ratio + yOffset val width = Real32.fromInt width * ratio val height = Real32.fromInt height * ratio val block = Block.lerp (x, y, width, height, winWidth, winHeight, 1.0, 1.0, 1.0) val acc = block :: acc in helpGetDrawVecWider (pos + 1, wallVec, acc, winWidth, winHeight, ratio, yOffset) end fun helpGetDrawVecTaller (pos, wallVec, acc, winWidth, winHeight, ratio, xOffset) = if pos = Vector.length wallVec then Vector.concat acc else let val wall = Vector.sub (wallVec, pos) val {x, y, width, height, id = _} = wall val x = Real32.fromInt x * ratio + xOffset val y = Real32.fromInt y * ratio val width = Real32.fromInt width * ratio val height = Real32.fromInt height * ratio val block = Block.lerp (x, y, width, height, winWidth, winHeight, 1.0, 1.0, 1.0) val acc = block :: acc in helpGetDrawVecTaller (pos + 1, wallVec, acc, winWidth, winHeight, ratio, xOffset) end fun getDrawVec (wallVec, width, height) = let val wratio = width / 1920.0 val hratio = height / 1080.0 in if wratio < hratio then let val scale = 1080.0 * wratio val yOffset = if height > scale then (height - scale) / 2.0 else if height < scale then (scale - height) / 2.0 else 0.0 in helpGetDrawVecWider (0, wallVec, [], width, height, wratio, yOffset) end else let val scale = 1920.0 * hratio val xOffset = if width > scale then (width - scale) / 2.0 else if width < scale then (scale - width) / 2.0 else 0.0 in helpGetDrawVecTaller (0, wallVec, [], width, height, hratio, xOffset) end end end