structure Input = struct type window = MLton.Pointer.t (* Export function to C. *) val exportMouseMoveCallback = _export "mltonMouseMoveCallback" public : (Real32.real * Real32.real -> unit) -> unit; (* Import function to set callback for GLFW. *) val setMouseMoveCallback = _import "setMouseMoveCallback" public reentrant : window -> unit; val exportMouseClickCallback = _export "mltonMouseClickCallback" public : (int * int -> unit) -> unit; val setMouseClickCallback = _import "setMouseClickCallback" public reentrant : window -> unit; (* Constants for mouse input. *) val (MOUSE_PRESSED, _) = _symbol "MOUSE_PRESSED" public : ( unit -> int ) * ( int -> unit ); val (MOUSE_RELEASED, _) = _symbol "MOUSE_RELEASED" public : ( unit -> int ) * ( int -> unit ); val (LEFT_MOUSE_BUTTON, _) = _symbol "LEFT_MOUSE_BUTTON" public : ( unit -> int ) * ( int -> unit ); end