structure EventLoop = struct open CML open DrawMessage local fun loop (inputMailbox, drawMailbox, mouseX, mouseY, model) = let val inputMsg = Mailbox.recv inputMailbox val (model, drawMsg, mouseX, mouseY) = AppUpdate.update (model, mouseX, mouseY, inputMsg) val _ = Mailbox.send (drawMailbox, drawMsg) in loop (inputMailbox, drawMailbox, mouseX, mouseY, model) end in fun update (inputMailbox, drawMailbox) = loop (inputMailbox, drawMailbox, 0, 0, AppType.initial) end fun draw (drawMailbox, window, graphDrawObject, buttonDrawObject, buttonDrawLength) = if not (Glfw.windowShouldClose window) then case Mailbox.recvPoll drawMailbox of NONE => let val _ = Gles3.clearColor (1.0, 1.0, 1.0, 1.0) val _ = Gles3.clear () val _ = AppDraw.drawGraphLines graphDrawObject val _ = AppDraw.drawButton (buttonDrawObject, buttonDrawLength) val _ = Glfw.pollEvents () val _ = Glfw.swapBuffers window in draw ( drawMailbox , window , graphDrawObject , buttonDrawObject , buttonDrawLength ) end | SOME drawMsg => (case drawMsg of DRAW_BUTTON vec => let val _ = AppDraw.uploadButtonVector (buttonDrawObject, vec) val buttonDrawLength = Vector.length vec div 5 in draw ( drawMailbox , window , graphDrawObject , buttonDrawObject , buttonDrawLength ) end | NO_DRAW => draw ( drawMailbox , window , graphDrawObject , buttonDrawObject , buttonDrawLength )) else Glfw.terminate () end