structure InputCallbacks = struct open CML open InputMessage fun mouseMoveCallback mailbox (x, y) = Mailbox.send (mailbox, (MOUSE_MOVE {x = x, y = y})) fun mouseClickCallback mailbox (button, action) = if button = Input.LEFT_MOUSE_BUTTON () then if action = Input.MOUSE_PRESSED () then Mailbox.send (mailbox, MOUSE_LEFT_CLICK) else Mailbox.send (mailbox, MOUSE_LEFT_RELEASE) else () fun framebufferSizeCallback mailbox (width, height) = let val _ = Gles3.viewport (width, height) in Mailbox.send (mailbox, RESIZE_WINDOW {width = width, height = height}) end fun registerCallbacks (window, inputMailbox) = let val mouseMoveCallback = mouseMoveCallback inputMailbox val _ = Input.exportMouseMoveCallback mouseMoveCallback val _ = Input.setMouseMoveCallback window val mouseClickCallback = mouseClickCallback inputMailbox val _ = Input.exportMouseClickCallback mouseClickCallback val _ = Input.setMouseClickCallback window val resizeCallback = framebufferSizeCallback inputMailbox val _ = Input.exportFramebufferSizeCallback resizeCallback val _ = Input.setFramebufferSizeCallback window in () end end