#include "export.h" #include "glad.h" #define GLFW_INCLUDE_NONE #include int PRESS = GLFW_PRESS; int RELEASE = GLFW_RELEASE; int KEY_S = GLFW_KEY_S; int KEY_D = GLFW_KEY_D; int KEY_F = GLFW_KEY_F; int KEY_J = GLFW_KEY_J; int KEY_K = GLFW_KEY_K; int KEY_L = GLFW_KEY_L; int ARROW_UP = GLFW_KEY_UP; int ARROW_DOWN = GLFW_KEY_DOWN; int ARROW_LEFT = GLFW_KEY_LEFT; int ARROW_RIGHT = GLFW_KEY_RIGHT; void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) { mltonKeyCallback(key, scancode, action, mods); } void setKeyCallback(GLFWwindow* window) { glfwSetKeyCallback(window, keyCallback); } void framebufferSizeCallback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); mltonFramebufferSizeCallback((float) width, (float) height); } void setFramebufferSizeCallback(GLFWwindow* window) { glfwSetFramebufferSizeCallback(window, framebufferSizeCallback); }