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01bc91e201701bf0a5a19f91d59e2eb12cc38deb
sml-projects
/
fcore
History
Humza Shahid
01bc91e201
return (player, enemies vector) tuple from function to check player-enemy collisions, because we will later want to update both player and enemy in the event that both collide
2024-12-27 17:32:42 +00:00
..
bin-search.sml
add bin search function
2024-12-26 15:10:33 +00:00
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
enemy.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
game-type.sml
add 'enemies' field to player type
2024-12-26 12:26:13 +00:00
game-update.sml
return (player, enemies vector) tuple from function to check player-enemy collisions, because we will later want to update both player and enemy in the event that both collide
2024-12-27 17:32:42 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
add 'enemies' field to player type
2024-12-26 12:26:13 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00