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1017bf1b7ad3bc892b4f50cedb9a7ca2c6b0b9a1
sml-projects/fcore
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Humza Shahid 1017bf1b7a cache 'jumpPressed' state inside player type. We use this boolean to check if the player has jumped before. If they have jumped before, then holding the up button does not cause another jump when falling down (unlike before this commit)
2024-12-14 21:05:51 +00:00
..
block.sml
add block.sml which just generates a block for OpenGL
2024-12-10 11:55:40 +00:00
game-type.sml
add FLOATING case to player's y_axis type, so user hovers briefly after jumping, before gravity is applied (this is normal game physics)
2024-12-14 18:02:57 +00:00
player.sml
cache 'jumpPressed' state inside player type. We use this boolean to check if the player has jumped before. If they have jumped before, then holding the up button does not cause another jump when falling down (unlike before this commit)
2024-12-14 21:05:51 +00:00
quad-tree.sml
get player to react to wall quad tree
2024-12-13 22:48:34 +00:00
wall.sml
make sure gravity is applied when player walks off platform
2024-12-14 08:11:23 +00:00
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