Files
sml-projects/fcore/bin-vec.sml

228 lines
6.1 KiB
Standard ML

signature MAKE_BIN_VEC =
sig
type elem
val l: elem * elem -> bool
val eq: elem * elem -> bool
val g: elem * elem -> bool
end
signature BIN_VEC =
sig
type elem
val empty: elem vector
val isEmpty: elem vector -> bool
val sub: elem vector * int -> elem
val contains: elem * elem vector -> bool
val findMin: elem vector -> elem
val findInsPos: elem * elem vector -> int
val insert: elem vector * elem * int -> elem vector
val delete: elem vector * elem -> elem vector
val deleteMin: elem vector -> elem vector
val updateAtIdx: elem vector * elem * int -> elem vector
val fromList: elem list -> elem vector
end
functor MakeBinVec(Fn: MAKE_BIN_VEC): BIN_VEC =
struct
type elem = Fn.elem
val empty = Vector.fromList []
fun isEmpty vec = Vector.length vec = 0
fun deleteMin vec =
if Vector.length vec <= 1 then
Vector.fromList []
else
let
val len = Vector.length vec - 1
val slice = VectorSlice.slice (vec, 1, SOME len)
in
VectorSlice.vector slice
end
val sub = Vector.sub
fun findMin vec = Vector.sub (vec, 0)
fun reverseLinearSearch (pos, findNum, vec) =
if pos < 0 then
~1
else
let
val curNum = Vector.sub (vec, pos)
in
if Fn.l (findNum, curNum) then pos
else reverseLinearSearch (pos - 1, findNum, vec)
end
fun forwardLinearSearch (pos, findNum, vec) =
if pos = Vector.length vec then
Vector.length vec
else
let
val curNum = Vector.sub (vec, pos)
in
if Fn.g (findNum, curNum) then pos + 1
else forwardLinearSearch (pos + 1, findNum, vec)
end
fun helpFindInsPos (findNum, vec, low, high, prevMid) =
if high >= low then
let
val mid = low + ((high - low) div 2)
val curNum = Vector.sub (vec, mid)
in
if Fn.eq (curNum, findNum) then
mid
else if Fn.l (curNum, findNum) then
helpFindInsPos (findNum, vec, mid + 1, high, mid)
else
helpFindInsPos (findNum, vec, low, mid - 1, mid)
end
else
let
val curNum = Vector.sub (vec, prevMid)
in
if Fn.g (findNum, curNum) then
forwardLinearSearch (prevMid, findNum, vec)
else
reverseLinearSearch (prevMid, findNum, vec)
end
fun findInsPos (findNum, vec) =
if Vector.length vec = 0 then ~1
else helpFindInsPos (findNum, vec, 0, Vector.length vec - 1, 0)
fun helpContains (findNum, vec, low, high) =
if high >= low then
let
val mid = low + ((high - low) div 2)
val curNum = Vector.sub (vec, mid)
in
if Fn.eq (curNum, findNum) then
true
else if Fn.l (curNum, findNum) then
helpContains (findNum, vec, mid + 1, high)
else
helpContains (findNum, vec, low, mid - 1)
end
else
false
fun contains (findNum, vec) =
if Vector.length vec = 0 then false
else helpContains (findNum, vec, 0, Vector.length vec - 1)
(* insPos parameter should be the unmodified result of calling findInsPos.
* The reason the insert function does not call findInsPos directly is so,
* if two BinVecs are used (one for keys and another for values like a map)
* then the insert function can be used for both the key vector and value
* vector *)
fun insert (vec, elem, insPos) =
if insPos < 0 then
Vector.concat [Vector.fromList [elem], vec]
else if insPos = Vector.length vec then
Vector.concat [vec, Vector.fromList [elem]]
else
let
val elem = Vector.fromList [elem]
val elem = VectorSlice.full elem
val s2len = Vector.length vec - insPos
val slice1 = VectorSlice.slice (vec, 0, SOME insPos)
val slice2 = VectorSlice.slice (vec, insPos, SOME s2len)
in
VectorSlice.concat [slice1, elem, slice2]
end
fun delete (vec, elem: elem) =
let
val insPos = findInsPos (elem, vec)
in
if insPos < 0 orelse insPos = Vector.length vec then
vec
else
let
val slice1 = VectorSlice.slice (vec, 0, SOME insPos)
val slice2Len = Vector.length vec - insPos - 1
val slice2 = VectorSlice.slice (vec, insPos + 1, SOME slice2Len)
in
VectorSlice.concat [slice1, slice2]
end
end
fun updateAtIdx (vec, elem, idx) =
Vector.mapi
(fn (curIdx, curElem) => if curIdx <> idx then curElem else elem) vec
fun helpFromList ([], acc) = acc
| helpFromList (hd :: tl, acc) =
let
val pos = findInsPos (hd, acc)
val acc = insert (acc, hd, pos)
in
helpFromList (tl, acc)
end
fun fromList lst = helpFromList (lst, empty)
end
structure IntSet =
MakeBinVec
(struct
type elem = int
val l = Int.<
fun eq (a, b) = a = b
val g = Int.>
end)
structure ValSet =
MakeBinVec
(struct
type elem = {distance: int, from: int}
(* l, e and q functions are not actually used in the ValSet
* because the IntSet is meant to contain keys while the ValSet
* is meant to contain corresponding values, like in a Map structure.
* However, it's required by the functor,
* and it is actually easy to implement so no issue. *)
fun l ({distance = a, ...}: elem, {distance = b, ...}: elem) = a < b
fun eq ({distance = a, ...}: elem, {distance = b, ...}: elem) = a = b
fun g ({distance = a, ...}: elem, {distance = b, ...}: elem) = a > b
end)
structure DistVec =
MakeBinVec
(struct
type elem = {distance: int, id: int, comesFrom: int}
fun l ({distance = a, ...}: elem, {distance = b, ...}: elem) = a < b
fun eq ({distance = a, ...}: elem, {distance = b, ...}: elem) = a = b
fun g ({distance = a, ...}: elem, {distance = b, ...}: elem) = a > b
end)
structure PlatSet =
MakeBinVec
(struct
type elem = {distance: int, id: int}
fun l ({id = a, ...}: elem, {id = b, ...}: elem) = a < b
fun eq ({id = a, ...}: elem, {id = b, ...}: elem) = a = b
fun g ({id = a, ...}: elem, {id = b, ...}: elem) = a > b
end)