Files
sml-projects/fcore/game-update.sml

15 lines
423 B
Standard ML

structure GameUpdate =
struct
open GameType
fun update (game: GameType.game_type, input, time) =
let
val {mode, userKeys, saveKeys = _} = game
in
case mode of
LEVEL level => LevelUpdate.update (level, input, userKeys, time)
| TITLE title => TitleUpdate.update (title, input, userKeys, time)
| OPTIONS options => OptionsUpdate.update (options, input, userKeys, time)
end
end