Logo
Explore Help
Register Sign In
humza/sml-projects
1
0
Fork 0
You've already forked sml-projects
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1dc3116b7717c917c7190db2dbf15a5d2d1f21e7
sml-projects/fcore/enemy
History
Humza Shahid 1dc3116b77 add fields to enemy which are relevant to bat's state
2025-02-11 23:54:13 +00:00
..
enemy-behaviour.sml
initial implementation of bat's update function (todo: make bat oscillate up and down while it also moves in x axis, and also code bat's collisions with player, adding to falling list if necessary, or being filtered by player's attack)
2025-02-11 19:38:02 +00:00
enemy-patch.sml
add fields to enemy which are relevant to bat's state
2025-02-11 23:54:13 +00:00
enemy-variants.sml
begin adding variant for STRAIGHT_BAT enemy
2025-02-11 18:05:44 +00:00
enemy.sml
add falling_enemies type to game (these enemies can be picked up and thrown), and thread fallingEnemies through enemy.sml to set up scaffolding for them
2025-02-08 09:20:10 +00:00
falling-enemies.sml
don't make 'falling' enemies come back down (fall), but lift them up instead, filtered when reaching beyond the top of the world. It's a little more fluid with current physics for enemies to be 'spirited away' rather than fall.
2025-02-09 13:14:38 +00:00
Powered by Gitea Version: 1.25.5 Page: 763ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API