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1e2ebe066f1c504b6b7297d0df71f2ade1982edb
sml-projects
/
fcore
History
Humza Shahid
1e2ebe066f
slight improvement to attacked animation in player.sml
2024-12-20 08:17:33 +00:00
..
block.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00
enemy.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
game-type.sml
remove accidental git log pasted in game-type.sml
2024-12-20 07:39:27 +00:00
game-update.sml
begin coding enemy
2024-12-19 03:08:26 +00:00
platform.sml
add platform vector and platform quadtree to game type
2024-12-17 21:42:06 +00:00
player.sml
slight improvement to attacked animation in player.sml
2024-12-20 08:17:33 +00:00
quad-tree.sml
add function to quad tree to get only bottom-side queries
2024-12-17 22:04:46 +00:00
wall.sml
scale player.sml in the same way that wall.sml is being scaled, and also: make 'x' and 'y' arguments to Block.lerp Real32.real values rather than int values (with calling code making the necessary changes) as the code was converting between int and real multiple times
2024-12-17 09:16:22 +00:00